Hey everyone, Blacky here!
We’re happy to present one of our new upcoming features for the Character Creator: a brand-new mask which we call "Procedural", designed to make your life as a creator much easier!
For example, you’re already familiar with the old premade eyeliner masks, but those didn’t offer any options for customization.
This new mask system comes with a variety of options for different body areas that you can easily select from a menu—such as eyeliner, ...
2025-09-25 10:17:20 +0000 UTC
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Hi all!
New build, fixing some issues.
Changes
Bug fixes
Fixed an issue where item selector (tongue etc) did not work in a ton of instances.
Fixed an issue where surface snapping nodes to belly in physical/interaction mode would cause the node to disappear....
2025-09-11 07:02:51 +0000 UTC
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Hi all!
While the last release fixed several issues, it introduced a few new ones that weren't caught during testing. Therefore we have decided to remove that build. We will fix the issues and post a new build within a few days.
You can find the previous release here:
https://www.patreon.com/posts/furryvne-1-0-08-137148992
All the best.
- odes
2025-09-10 20:20:03 +0000 UTC
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Hey everyone, Blacky here!
1.0 is out, and with so many new users joining, we want to give you all a very warm welcome!
Without further ado, let me introduce our upcoming new templates.
Since we’ve been a bit thin on the canine side, it was definitely time to change that. Right after the 1.0 release, I jumped straight to the concept board and came up with this lovely couple!
A big shoutout to our longtime supporter, content creator, and true master of all classes -
2025-08-27 08:49:42 +0000 UTC
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Another release fixing minor issues.
Hi all!
Pardon the surge or releases as of late. We really wanna iron out any issues before continuing on with major new systems!
Release notes
Bug fixes
New download policy
We're changing things up! From ...
2025-08-23 08:08:43 +0000 UTC
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Further fixing some minor issues with 1.0.
Hi all!
Further fixing some minor issues with 1.0.
Release notes
Changes
Cloud changes since last build
Hi all! Small edge case issue managed to get its way into the 1.0 build, so we're releasing a fix.
Hi all!
Small edge case issue managed to get its way into the 1.0 build, so we're releasing a fix.
Release notes
Changes
Bug fixes
We're thrilled to announce a huge milestone - FurryVNE 1.0! If you ever considered pledging, now's the time!
This marks the transition from development to a fully stable release - the culmination of years of dedication, countless late nights, and steady improvements. Every step we've taken has led to this moment, and now it's finally here.
You can 2025-08-09 08:51:19 +0000 UTC
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We're excited to announce the official release of build 1.0.
We're excited to announce the official release of build 1.0. This milestone marks the transition from development to a fully stable release, packed with all the features, polish, and performance improvements we've been working hard on. It's ready for you to explore - dive in and enjoy!
>>> CLICK HERE TO READ RELEASE NOTES <<<<...
2025-08-09 08:22:05 +0000 UTC
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Hey everyone, Blacky here for the final time before release!
Can’t make a squirrel tail without a model to show it off, right?
A little while ago my dear college Fiasco introduced this nearly perfect model internally for fun, and I was immediately convinced—this lady has big potential!
After a quick chat, I jumped on board the project, so have a big "thank you!!!" from me for having me in!
Together, we developed her into the character you see now...
2025-08-07 09:01:18 +0000 UTC
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Hi all!
Fiasco here, and I'm excited to announce the release of the FurryVNE character creator tutorials! I've been collaborating with master character designer Blacky to put together a series of videos that will show you everything you need to do to bring your characters to life.
We worked hard to ensure that every creator finds something of value in these videos, whether you're just learning your way around, an intermediate eager to understand the potential of all of the tools, ...
2025-08-04 01:11:07 +0000 UTC
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Hey everyone, it's Blacky once more!
With the Scalie1 head now finished, I wanted to show you what it's capable of—so I decided to create some shark templates using it!
Our existing female template got a little glow-up with the updated head and some piercings from the stock set I introduced last time.
The male template, however, is built completely from scratch and is entirely new.
I hope you like him and that you're ready to send some sharks up to the cloud to crash...
2025-07-28 12:09:22 +0000 UTC
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Hey everyone, Blacky here!
Since squirrels have a very distinct tail shape, I figured that creating one would definitely help you all out to make some squirrels and add to the character diversity.
So, here’s a little preview of the squirrel tail that will be available in the upcoming release!

Have a good one and till soon!
-Blacky
2025-07-25 08:37:18 +0000 UTC
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Hi all!
As we near completion of the upcoming FurryVNE 1.0 build, we’d like to share a preview of our brand-new, reworked coupling system, which now allows transmitting kinetic energy from one character to the other.
In the Forces section of the Coupling menu, you’ll find three new sliders:
Hey everyone, Blacky here!
Continuing our plan to incorporate multiple species into a single head—just like with the "regular" version of the upcoming Scalie1 head—I'm proud to introduce the additional species option for the long-necked Scalie head: the snake face type!
Since our original snake head has aged quite a bit, this felt like the perfect opportunity to offer a fresh alternative using the new head model. And because we were also missing a proper snake template, I went...
2025-07-19 10:09:57 +0000 UTC
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Hey everyone, Blacky here!
With the new option to add appendages literally anywhere, I thought—why not start creating some body jewelry?
Before I knew it, I had made not just one or two assets, but a whole set of piercings!
So, in the upcoming build, you’ll find a new folder in the Appendages section called “Piercings,” containing all the jewelry you see here.
I’m looking forward to seeing your decorated characters and wish you a great weekend!
Till soo...
2025-07-12 12:08:59 +0000 UTC
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Hey everyone, Blacky here!
Today, I’ve got a little WIP surprise for you!
Since the new Scalie head is on its way, I figured it wouldn’t hurt to have a matching new tail as well—for those who might be interested in, let’s say, creating chameleons?
So here’s a quick demo of the upcoming Scalie4 Tail, which will be included in the next release!
I'm also excited to show you the brand-new male and female Scalie templates<...
2025-07-03 11:30:41 +0000 UTC
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We are very proud and excited to showcase a massive key feature for Furry-VNE with the upcoming release—one that will significantly enhance the possibilities of your animations and basically changes everything: the Camera Node!
As soon as a Camera is present on your scene, it will always play from that cameras perspective.

Just like any other node in FVNE, it can be snapped to surfaces, parented to other nodes, or freely move...
2025-06-17 21:13:41 +0000 UTC
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Dogson and I had a little brainstorming session, and we came up with something that has a lot of potential:
What if we could give you a single head that easily morphs into multiple species?
Introducing a new era of heads—we're very proud of this one!
The new Scalie1 head features two additional sliders in the tweakable section, allowing you to morph it into either a crocodile or a shark! And by combining the mouth spikes and beak slider, this head also makes for some wonde...
2025-06-13 18:12:43 +0000 UTC
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We’re very happy and proud to announce that with the upcoming release, you’ll be able to add almost any fantastical shaft design you can imagine from glb import!
Inside FVNE, these custom shafts work exactly like the stock ones you’re already familiar with—using the same menus, the same physics, and of course, generating their own individual collision hitboxes for use in the interaction creator.

But that’s not all:
2025-06-13 03:29:10 +0000 UTC
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Hey everyone, this is Blacky talkin’!
I’m super excited to introduce our future addition to the male roster: Tristan!
He’s a pretty mellow guy to hang out with at bars, but definitely prefers a good ol’ “Netflix and chill” over anything too energetic. Right now, he’s in what you might call a relationship—though he’s not entirely sure if he wants to make it official just yet.
This handsome tiger, now in his late twenties, li...
2025-06-02 09:11:52 +0000 UTC
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The next release of FurryVNE will bring some major improvements to character loading and body editing while also reducing memory footprint and size on disk (exports). See the images for comparisons:

(Editing is about 3-4 times faster compared to before. Here's the same thing but in video form instead.)
2025-05-23 17:59:23 +0000 UTC
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Mesh is work in progress. Mesh is still subject to change.
Dogson here again with a long neck version of Scalie1. It's basically just the new Scalie1 head but with a longer neck that we hope will lend it self well to various dinosaur, dragon and perhaps even snake designs.
It will be released at the same time as Scalie1 goes in to a live build also.
All the best.
~ Dogson.
2025-05-23 10:15:16 +0000 UTC
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Mesh is work in progress. Mesh is still subject to change.
Hello all, Dogson here with a sneak peak on Scalie1 head, the head that will act as a upgraded version and replacement for our old Scalie head that has been in the software from the earliest start.
Once Scalie1 is offcially in a released version, Scalie will have its support ended for any future body type or tech implemented. Of course all characters created with the old head will stay functional...
2025-05-20 11:23:56 +0000 UTC
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Hey everyone, Blacky here!
It’s finally time for the next showcase—meet our sassy vacation vixen Clementine!
This independent businesswoman loves chasing the sun and spending long days at beaches around the world, taking breaks from her otherwise stressful life whenever she can. She’s not too concerned with long-term relationships, and settling down with just one partner isn’t really her thing—or maybe the right one just hasn’t come along yet.
While she secretly ...
2025-05-15 10:58:41 +0000 UTC
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Hi all!
New build for you!
Fixes some issues that were present in previous build. Check release notes!
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<< (for patrons)
Download instructions
The app comes in a self-extracting arch...
2025-05-11 06:44:21 +0000 UTC
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Hi all!
It has come to our attention that some interactions broke with the 2025-05-01 release, namely expressions wouldn't load properly and timeline events wouldn't fire. We will fix these issues and post a patched build within a few days.
All the best.
- odes
2025-05-06 03:19:20 +0000 UTC
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Hi all!
New build for you!
This build brings a bunch of requested workflow improvements, along with several new features, new content and loads of bug fixes.
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<< (for patrons)
Download inst...
2025-05-02 19:58:09 +0000 UTC
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Hey everyone!
This is MobiusScarf. Long-time pledger, first-time volunteer code monkey for FurryVNE.
If you're a regular user of FurryVNE like I am, you've probably noticed something odd about the "Hot" page that greets you when you browse the Cloud for a Character or Interaction. Specifically, that it's pretty much no different from the "New" page.
Now, don't get me wrong, I love the "New" page. Sometimes I just want to see the newest things you guys are cooking up. But I d...
2025-04-29 21:47:04 +0000 UTC
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Hey everyone, Blacky here!
I've been working on a little helper tool for blender which will manage your shape keys and get you started with creating expressions for your characters.
Video demo here.
So, without further ado, I proudly present the FurryVNE Expression Manager to you:
You can find it on the right side of your outliner and it's divided in four s...
2025-04-28 21:06:32 +0000 UTC
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